Oculus Reveals Recommended Tripods for Oculus Sensors

Few will deny that virtual reality will have a significant impact on the social fabric of modern society once it is made public. The truth is that the whole concept of tripods for Oculus sensors fascinates most people, and why not? Virtual reality headsets are designed to stimulate the mind by creating immersive environments. Of the many virtual reality headsets that are in development, none have been able to capture more imagination than the Oculus Rift.

The Rift has some pretty cool applications, which have been documented in many technology sites, but there have been some problems that have persisted for a while, one of which is the system specifications that will be needed for users to enjoy. VR headphones. Then, responding to the prayers of the greedy consumers, Oculus recently decided to reveal the specifications that will be necessary to make the most of the tripods for Oculus sensors, and they are there;

· AMD 290, NVIDIA GTX 970 or higher.

· Intel i5-4590 processor or higher.

· 8 GB of RAM

· Video output compatible with HDMI 1.3 and 2 USB 3.0 ports.

· At least Windows 7 SP1 or higher.

This information was revealed in the official blog of the company where the chief architect of Rift, Atman Binstock, presented some reasoning behind why they chose these specifications. To begin with, the performance of the Oculus sensors is very important according to Binstock. This is true since the user will work on two resolution screens of 2160×1200 at 90Hz, which on average takes more than three times the power of the GPU of an average HD screen.

When viewing the specifications that were selected by Oculus, the use of a laptop was virtually excluded; users will need Tripods for Oculus sensors. And the bad news does not stop there either. In his blog, Binstock also noted that his team has stopped working on the development of support for Oculus sensors and Linux for now, while trying to implement Windows software for the Rift on time. While Binstock added that they want to develop support for Mac and Linux devices, both are not on their priority list at this time.

Final note

While some are quick to point out the negative of the latest news, which is that the recommendations are quite high, which means that few people can pay the Rift once it is marketed. On the other hand, on a more positive note, at least now we know the requirements that have been established, which mean that the cost will eventually be reduced.

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